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Product Designer · Meta AI & Wearables

Designing the quiet intelligence that lives between us and our devices.

I'm Vanessa Core — a product designer at Meta shaping AI experiences and the next generation of wearables. I work at the seam where ambient intelligence meets the human body.

8+
Years designing 0→1
Meta
AI · Reality Labs
12
Shipped products
Prototypes burned
Scroll
About

Designing for moments that disappear into life.

I'm a product designer at Meta working across AI and the next generation of wearables. My practice sits between the cinematic and the intimate — building interfaces that feel inevitable, like they were always there, waiting for you.

I started in industrial design, moved through software, and now spend most of my time prototyping the seam between hardware, gesture, voice and intelligence. I believe the best technology is the kind you forget you're using.

Practice
Product Design
AI Interfaces
Wearables
Prototyping
Motion
Design Systems
Industrial
Research
Now
Senior Product Designer · Meta
Before
Apple · IDEO · Frog
Based
Brooklyn / SF
Speaks
Design, prototypes, gesture
Selected Work

A few pieces I'm proud of.

Each project is a study in restraint — what to add, what to leave out, what to let the system feel for itself.

012025

AuraAmbient AI assistant for everyday rituals

A glanceable conversational layer that lives across your devices. Designed the gesture vocabulary, latency-aware motion system, and the quiet feedback loops that make AI feel calm — not chatty.

AIMultimodalMotion System
FOV · 52°peripheral type
Halo R1On-glass UI
022024

Halo R1AR smartglasses companion

Designed the on-glass UI grammar for a translucent companion: peripheral typography, off-axis interactions, and a layered information model that respects the world behind the lens.

WearablesARIndustrial
032024

PulseWrist-worn neural input study

Explored micro-gesture detection translated into a soft, tactile interaction language. Defined the latency budget, training rituals, and feedback choreography for a wearable that learns you.

Neural InputWearablesResearch
note · 0100:42
the corner of 5th & Bond, light off the awning
note · 0211:18
remember to ask M about the framing — quiet, not loud
note · 0316:04
color study · oat, ash, the faintest blush
042023

Field NotesOn-device personal AI

A privacy-first companion that captures the small things — voice scribbles, photos, fleeting thoughts — and quietly weaves them into useful context, on-device. No cloud, no anxiety.

AIPrivacyMobile
AI · Wearables

Eight years at the edge of ambient intelligence.

From industrial design studios to Meta's Reality Labs, my work has tracked a single thread: how technology leaves the screen and joins the body.

  1. 2025Meta · AI

    Senior Product Designer

    Leading the design of an ambient, multimodal assistant across smartglasses, mobile, and home. Defining the gesture vocabulary, latency-aware motion, and the quiet feedback loops for AI on the body.

    Multimodal AISmartglassesMotion
  2. 2023Meta · Reality Labs

    Product Designer · Wearables

    Designed on-glass UI grammar, off-axis interaction patterns, and the industrial language for a research wearable program. Shipped a neural input prototype with the brain–computer team.

    ARNeural InputIndustrial
  3. 2021Apple · Health

    Product Designer

    Worked on the soft edges of health — moments where a watch becomes a companion, not a clinician. Led design for two unreleased experiments in passive sensing.

    HealthSensingWatch
  4. 2018IDEO · Frog

    Industrial & Interaction Designer

    Cut my teeth on consumer hardware, hospitality robotics, and a generation of speculative wearables that never made the lab door — but taught me everything.

    IndustrialSpeculativeHardware
What I'm known for
AI that listens before it speaks

Designing assistants that earn attention through restraint — anticipating less, observing more, intervening only when it matters.

Hardware as choreography

Buttons, gestures, glances. A wearable is a body language. I design the rhythm before the resolution.

Privacy as a design material

On-device by default, legibly. Trust isn't a setting — it's the shape of the product.

Design Philosophy
A product is what you keep removing until it works.

Four tenets I return to. Less a method than a posture — the way I hold a problem before I touch it.

I.

Inevitability over invention.

The best products feel discovered, not designed. I work toward the version of a feature that, once seen, seems like the only one that could have existed.

II.

Calm beats clever.

Cleverness is a tax on attention. I design for the quiet competence of a tool that doesn't ask for applause.

III.

Motion is meaning.

Every transition is an explanation. I treat easing curves and timing as part of the product copy.

IV.

The body is the canvas.

When the screen disappears, design becomes posture, gesture, and breath. I study the wearer as carefully as the wearable.

Contact

Have a hard problem worth designing?

I take on a small number of collaborations each year — usually 0→1 product work at the intersection of AI, hardware, and the body. If that sounds like you, write me a paragraph.